Rob Price
Gutbrain Records
rob + gutbrain.com = email


2026 March 23 • Monday

For the 901st Soundtrack of the Week we've got more video game music: Data East Sound Team's high-energy soundtrack for Chelnov, a.k.a. Atomic Runner Chelnov.

After a short (13-second) "Credits-Start", mostly a heroic-sounding fanfare, the infectious "Chelnov Theme" hits. This might make you think of the Run Lola Run soundtrack but done video-game style. Like, this is 8-bit or 16-bit or something like that. It has that bright, tinny, artifical sound and feel. But it can be really good, just like junk food can be really food in the right circumstances.

"Death Rock" has a swinging "Peter Gunn Theme" feel to it and, like many of the pieces on this record, would probably sound amazing if covered by a surf or instro band.

The next track, "Map-Let's Go Go Go" is similar to the great Chopping Mall score (which will definitely get written up here someday). It has similar tonality and pulsing, driving feel to it.

Next is a cheery number, "Keep Running", with a sunny melody flying over fast arpeggios, then switching to some crashing chords and a slightly more shadowy melodic turn.

While keeping the techno feel, a mood of suspense and intrigue is added for "Naming", with call and response figures from two different-sounding keyboards or whatever they use to make this kind of music.

Things get much more dramatic and intense for "Ribigal", with a throbbing bass line and urgent writing for the melodic lines that build in anxiety and energy.

The "Chelnov Theme" is reprised for "Ending-Owatte Shimatta", which concludes with a flurry of digital music stuttering.

A killer funk groove runs through "Title-Opening" with sustained keyboard pads and a great bass line.

"Zone 1-Chelnov Theme" is a pretty straightforward reiteration of the main theme but "Map Let's Go Go" is very different from "Map-Let's Go Go Go". No Chopping Mall vibe here, just a killer groove and a simple repeated figure. It's a happy sort of tune.

The next five pieces are all zones and they all have insane driving high-energy rhythmic fdoundations. "Zone 2" has kind of a Middle Eastern modality, "Zone 3" keeps that adds some electronic swells that sound almost like bagpipes.

"Zone 4" is similar but with some Miami Vice-style electronic drums while "Zone 5" actually has more of a swing to it and a more laidback melody with longer tones. "Zone 6" is kind of like a fusion keyboard solo over a heavy rock beat.

Swaying and insistent keyboard motifs call and respond to each other over another great groove in "Destarian-Death Rock" and then some minor key figures over a straight pounding drum sound brings you "Game Over".

Triumphant and happy music is soon back with "Zone 7-Keep Running", which has a very bright melody line as well as some electronically manipulated vocal sounds used percussively.

"Queen Destarian 1" and "Queen Destarian 2" are both pretty heavy sounding, like this is a final boss situation. These are serious pieces with dramatic and strong chords and a no-nonsense beat.

Finally "Ending-It's Over" gives us another reprise of the great "Chelnov Theme".

I don't really want to play the game but I kind of want to play some of this music.